These operations can do anything you’ve seen in any dungeon, microdungeon or mission in Starbound. But by setting properties on them with the Properties panel, you can perform operations on each tile the rectangle covers. On their own, rectangles do not change the map in-game at all. Starbound treats the rectangles this creates specially. Now choose the Insert Rectangle tool ( ). json files in there, make sure “Json tileset files” is the selected format in the open file dialog. To do that, go to Map > Add External Tileset, navigate to the tilesets/packed/ directory in the unpacked assets, and select one of the. In order to place doors, decorations and the exit teleporter, you’ll need to load more tilesets. Tiled lets you do a lot of other things with objects as well, such as vertical flipping, rotation and scaling, but Starbound does not support this. With most objects you can press the X key while they’re selected in the editor to flip them horizontally.
You can use the Select Objects (S) tool to select the object and move it somewhere else. The lights tileset is already loaded in this map, so select a light object you like the look of and click on the map view, placing the object. Let’s switch to the ‘objects’ layer in the Layers panel. We could also do with some doors for the building, decorations and an exit teleporter. You’ll notice we’re missing something important: lights. You’ll immediately find out if you’ve accidentally erased the Player Start marker, or put an object or tile on the wrong layer, so save and go do that now. It’s advisable to check your mission still works by loading it in game occasionally while you’re working on it. The wooden platform on the left of the first floor (second floor if you’re American) is platform from the supports tileset. Most of the tiles I added here in the materials tileset. Just make sure you switch back into the right layer afterwards, before painting again. You can use the eyedropper trick on the foreground tiles as well if you switch to the front layer. Clicking and dragging in the map view will paint the selected tile onto the current layer. This is like the eyedropper tool in Photoshop right-clicking a tile picks it up into your brush, and afterwards you’ll be painting with that tile.
But we're going to make it more interesting.įirst, let’s finish that background wall. Right now, this map is pretty boring, consisting of a giant lump of the ' brain' material and a partially constructed background wall. If you've not done it already, instructions for setting up Tiled for use with Starbound are here. Go ahead and open up examplemission.json in Tiled. dungeons/missions/examplemission/examplemission.json.In missions, the only important part is the line that points to the. Contains configuration that you probably won’t need to change much for missions.dungeons/missions/examplemission/examplemission.dungeon.They set the biome, music, world size, and parallaxes. These are JSON patches adding configuration that defines the world for the mission.
WHERE DO I FIND MY STARBOUND SAVE FILE MODS
This is the standard boilerplate all mods have to contain to identify themselves to Starbound.Let's run through the components of this mod: